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When the lands of Terris were first discovered, a war was sparked. The Great War ravaged the lands and drove many factions to the brink. Seeing their inevitable doom, the factions reached an alliance. Hundreds of years have passed in peace since The Great War.

Then one day The Aether Stone fell from the heavens. The Stone carried with it crystals filled with intense magical power. 

The crash spread these crystals throughout the land, but the majority of the crystals were concentrated at the crash site. Once the factions began collecting the crystals, they realized how powerful they were and what they could do with them.

 

Peace had prevailed for so long, but many sought after the power of the crystals, and power leads to corruption. Eventually, armies began to march on the crash site to hoard it's treasures. They consumed the crystals to gain untold power, which drove their war engines relentlessly. The struggle for control of the crystals had begun. But not all were consumed by the lust to control the crystals. Some remained content working the land and building glorious cities. They filled their cities with monuments and workshops. The wise ones kept any crystals they found and treasured them.


Which path will you follow? Are you a master builder, or a marauder?

 

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Shards of Power

Shards of Power, a story from the world of Rolling Empires

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A meteorite laced with powerful magic strikes Terris, inciting a war over who should wield it. But the magic has its own sinister agenda. Can a desperate Elf Queen, a cursed Wizard, a neurodivergent Dwarf, and a mysterious orphan come together to uncover its origins and save their world?

Based on the fantasy board game "Rolling Empires
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Click here for the Rule book

This is the Appendix A. Click the image to zoom in, or download the PDF

This is the Neutral Faction mini-expansion rule set. Click the image to zoom in, or download the PDF

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